About This Game A miniature world coming to lifeExperience a living, breathing tabletop video game that invites the player into a miniature universe full of small adventures set in beautifully handcrafted diorama battle boards inspired by Norse mythology to honor the Vikings!Cool-down based combat that keeps the action flowingWartile is a cool-down based game that keeps the action flowing, with ample opportunities to plan your moves. Although it contains the strategic elements from turn-based games, a mixture of slow down features and cool-down based gameplay maintains the tension of battle while allowing for breathing room to make tactical decisions. At its heart, Wartile is a game about positioning and tactical decision making.Your control the pace of battleWith Slow Time always available you can control the speed of the fight giving you an advantageous tactical benefit in critical situations where every action counts. Collect & level up figurines and customize their equipment and abilitiesCollect and level up an array of different figurines. Customize your Warband with armor pieces, weapons, unique combat abilities and set up your deck of Battle Cards, to provide a choice of tactical options before they embark on each quest. 6d5b4406ea Title: WARTILEGenre: Indie, RPG, StrategyDeveloper:Playwood ProjectPublisher:Deck13, WhisperGamesRelease Date: 8 Feb, 2018 WARTILE Download 5kapks Clunky mechanics... Very hard to do anything at times. If you try to complete higher levels, the AI pretty much cheats in my opinion, basically becoming impossible to beat. God forbid you get a decent item in order to help in higher level boards early on. It is a very mediocre tactics game in need of better items. Why developers believe extreme difficulty and linear forced paths equal FUN is beyond my understanding. I regret purchasing the game, sorry. Its just not enjoyable. Tedious movement and attacks using clunky UI mechanics? Yes, plenty of that.. I have been playing this game for about a month, off and on when time allows.Firstly the look is that of a miniature game is quite pleasing and full of texture.The story is fine and strings the various battles into a gradual increase of difficulty and complexity. The various figures at your command have differing skill sets and different weapon\/armour requirements. This allows some play in what you may want to field against a certain force. Add to this are special action cards to use a point system that is generated during play. As you progress, further special actions are unlocked that can be chosen for a battle.There are some other ability icons you can add to your fighters as well that allows some modification.I do fine fault sometimes with the UI where I am trying to move a figure and it thinks you want to move the map. As well as sometimes you have to spin the map to pick up items as it cannot seem to understand that is what your trying to do; despite you pointer changing to show the pickup option. A minor annoyance.I enjoy it for what it is and its pleasing appearance.. I have been playing this game for about a month, off and on when time allows.Firstly the look is that of a miniature game is quite pleasing and full of texture.The story is fine and strings the various battles into a gradual increase of difficulty and complexity. The various figures at your command have differing skill sets and different weapon\/armour requirements. This allows some play in what you may want to field against a certain force. Add to this are special action cards to use a point system that is generated during play. As you progress, further special actions are unlocked that can be chosen for a battle.There are some other ability icons you can add to your fighters as well that allows some modification.I do fine fault sometimes with the UI where I am trying to move a figure and it thinks you want to move the map. As well as sometimes you have to spin the map to pick up items as it cannot seem to understand that is what your trying to do; despite you pointer changing to show the pickup option. A minor annoyance.I enjoy it for what it is and its pleasing appearance.. Clunky mechanics... Very hard to do anything at times. If you try to complete higher levels, the AI pretty much cheats in my opinion, basically becoming impossible to beat. God forbid you get a decent item in order to help in higher level boards early on. It is a very mediocre tactics game in need of better items. Why developers believe extreme difficulty and linear forced paths equal FUN is beyond my understanding. I regret purchasing the game, sorry. Its just not enjoyable. Tedious movement and attacks using clunky UI mechanics? Yes, plenty of that. Patch 1.0.8: Hi Everyone and welcome to the Wartile universe. We sincerely hope that you enjoy Wartile and are grateful for all the feedback that we have received since we left Early Access just one week ago.As it often happens with games when exposed to a broader audience with different playstyles, taste, and expectations. We see lots of feedback pointing in all directions, and we are still trying to digest all the input into something that we can take action on.We have just released a patch focusing on solving some of the issues reported the last few days, and we hope that this will clean out most of the annoying problems.You should also know that we are working on another patch implementing achievements into the game.With this patch we have also made it possible to full pause the game by pressing (default key) P, allowing the player to explore the battle board and enemy positions. No interactions are possible during the pause, it's meant for coffee breaks and as a tactical reflection/exploration break.Patch notes 1.0.8 All key bindings now work. There was a problem specifically affecting movement keys, that didn't allow you to rebind to specific keys. [Customization] Some helmets didn't scale up when equipping them on figurines that had the Jotnar’s Mass token equipped [General] Ylva´s Crow can now only attack through obstacles if there is a valid path to the enemy. We have added a pause button to the game. Default keybind is "P" [Start Screen] The effects that affect adjacent allies (e.g. Heimdall's inspiration) no longer activate on the start screen [General] Enemy units could get stuck when moving to specific tiles (on bridges, under breakable objects, in towers, etc.) when a player character moved to the same tile in a rather specific timing. The graphic effect on Slow-time has been reduced. Now it mostly only affects the color and no longer blurs. Text on the Story Card for Jotunheim read "[...]from to Jotunheim[...]". Now reads "to Jotunheim" [Niflheim] Draugr can no longer spawn spawn and move around after the end of the level on the reward screen. In the start screen, the slight camera movement would stop after clicking exit game. This is no longer the case. [Customization] When unequipping items the character stats did not update. In addition, the portrait didn't update. These are now fixed. [Niflheim] Fixed grammatical error on the story card in the menu. [Alfablot] primary objective is now correctly spelled "Altar" instead of "Alter". In addition, "Frayr" is now correctly spelled "Freyr" on the same card. [The Rescue & Monastery] Some of the treasure spawn locations in the Monastery was not possible to interact with. These can now be interacted with. Changing the windowed mode option did not properly trigger when clicking save. [Niflheim][Dark Forest] Some Breakable objects was placed in a way that did not show the health bar below it. These have now been adjusted. Items and Tokens in the unit management had both "Item Count" and "Sell/Buy Gold Value" shown. Gold has been removed as it is only usable in the Merchant. Item Count is already shown as a widget below the item/token and has now been removed from the tooltip as well. We have fixed several spelling/grammatical parts of Figurine Stories [Alfablot] A tree branch obscured the Token rewards in the reward scene. This has been adjusted. [Thor’s Wrath] The player could move characters into a specific table. This is no longer allowed. [Trial of Tyr] Unit that was captured in a cage has the stunned animation over its head even after it had been released. This is no longer the case. Many grammatical and spelling errors fixed throughout the game (We still have more to go through!) When no save game exists, the start screen did not have any units. This is now remedied. In addition, the start screen will now add new units as you progress through the game. [GUI] The character selector from the Unit Customization screen did not get properly removed in some menu interaction situations. [General] When opening the options menu the player coul still click on UI and Objects in game. This is no longer the case. Fixed a bug that caused the tooltip to show up behind the Epilogue UI [Complete Level] When finished the main mission "continue" and "end level" now have a tooltip explaining their function. Fixed a bug that allowed you to enter new menus while the "Name Changer" UI was present. Added poses to characters in the Start screen. [Customization][GER] "Sundering glaive" had too many "-" in front of the value it subtracts when the effect triggers French Localization - Another token was incorrectly named: Ymir's cage [Customization][GER] "Heimdallr's Inspiration" had a missing value [Customization][GER] "Hels Heimsuchung" had a missing Value [Customization][GER] "Blessing of Eir" had the wrong item description [Menu][GER] There was not a translation implemented for "leave board" [Loka][GER] Incorrect Text-String: "Diese Schaltfläche bringt Dich in's Menü zurück" when destroying a token. This has been fixed.We are aware that Thor’s Wrath sometimes crashes upon load, we are looking into this issue. For now, it usually works when loading it up the second time.Portuguise is now fully supported thanks to Tiago :)We hope that these bug fixes will improve the overall enjoyment of Wartile and want to ensure everyone that we continuously are addressing bugs and improving features based on feedback and our observations.Best regardsWartile dev Team. Wartile on Autumn Sale and a small patch: Hi everyoneDays are swiftly passing by, and Autumn have arrived with its dark mornings and chilly winds. Are you are looking for an excuse to stay inside without missing out on epic adventures, brutal Vikings and Norse lore, then Wartile is 35% off and the Original soundtrack 15% off during the Autumn Steam sale. https://store.steampowered.com/app/404200/WARTILE/During Halloween, we had a seasonal board available for our players, and it was a great success, this is something we would love to do more of in the future if we get the chance. We hope that most of you had the chance to get your fingers on some of the rewards, else we expect it to be up again next year:)We have just uploaded a minor patch 1.1.6.0We have changed the light setting at the introduction battle board to be more spectacular. For anyone playing with gamepads, we have made some major improvements regarding communication and controller setup. Please be aware that we are still working on the controller setup and are open for any feedback you might have. We have added a Gamepad feedback post in the forum.Furthermore, we have made some minor adjustments to the achievements.Two of our achievements, A Taste for Gold - Collect 1.000 gold and A Collection for Kings - Loot 1.000 items as we realize it was set to a way too high a threshold.To fix this the three collect gold achievements will be changed from 1.000/10.000/100.000 to 100/1.000/10.000 and loot achievements from 10/100/1.000 to 1/10/100.If some of you hard working Vikings have been struggling to achieve the 1000 items or 100.000 gold threshold and were getting close, please write us in the comments below and we will find a way to honor your efforts.As a final note we just want to let you know that we are still making improvements and new content to Wartile and hope that you enjoy Wartile as much as we enjoy making it.Kind regardsThe Wartile Dev Team. A soft launch of the upcoming update: Hi everyoneWe are back, and excited to announce that the major update that we have been working on for months now is almost done and ready to be released.With this new update, we have made some significant changes that improve not only the tactical aspect of the game but also affect the overall game experience.Before announcing the official release of the update, we would like to invite those of you interested, to try out the new build and provide us with your feedback. Your opinion is essential for us in evaluating the design and direction of Wartile.To provide your feedback, we have created two new pinned threads in the Steam Community Forum named Bug reporting PrePatch 1.1 and a Feedback on PrePatch 1.1If you prefer not to use the Steam forum you are welcome to mail your feedback to us at contact@Wartile.com however this prevent other players to see your feedback and share their experience. If you want to be an early mover and try out the update and you can gain access to the beta through Wartile - properties Betas.As we have rewritten the whole story in Wartile, we highly recommend to play the Beta as New Game, but if you want to save your current progress you need to make a backup of your current DefaultSaveSlot manually, you can find a tutorial on how to so so here.[www.wartile.com] The see the full patch notes and more in-depth instructions on how to access the beta, please visit our news post on our homepage [www.wartile.com] In your library find right-click wartile and select properties from the drop down menuIn Wartile - Properties select “Betas.” In the window “Select the beta you would like to opt into:” choose “Beta”. Now your Library should start to update to the new build, and once the update has is installed, you should be ready to go.Please keep in mind that during the next week well will be tweaking the Beta build based on your feedback and our observations with the build; however, we do not expect there to be any significant changes.PrePatch Highlights. Getting ready for the weekend: Hi everyone. Minor Hotfix 1.0.4: Hi everyone Welcome to everyone new to Wartile, we hope you enjoy the game. We just released a minor Hotfix addressing some of the issues we have monitored since yesterday, mostly with the localization. updates to varies fan localizationsFlickering lights in tunnels on The Heidrun Clan and Thor's WrathFixed an issue where enemy figurines could land on the player figurines After this update, we have marked following languages to be 100% supported. Please use the Fan Localization forum thread if you find any issues with the translation, thanks. GermanRussianFrenchSpanishItalian Best regards and may Odin bless your journey to glory.Wartile Dev Team
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